
In this mode, he appears to use a sword better than usual. This mode automatically came with his morpher he didn't have to unlock it. He spent time training with it under the guidance of Leanne (who is not only a Thunder Academy graduate but Sensei Omino's daughter as well) before revealing it in battle. This mode is the one that can combine with the Thunder Rangers' Thunder Blaster to form the Thunderstorm Cannon.Ī special weapon given to Blake by the Thunder Academy Sensei. This mode was only used once.īy placing the Hawk Blaster in the Back, the Sonic Fin in the middle and the Lion Hammer in front, the finisher involves raising the storm striker up which then fires a yellow beam, the end of which turns into a huge 100 ton weight that is slowly brought down, causing the weight to slam down atop the target monster, crushing them explosively. This Mode is the one used most by the Wind Rangers.īy placing the Lion Hammer in the Back, the Hawk Blaster in the middle and the Sonic Fin in front, the finisher is a blue sound wave bubble that engulfs its target, lifting them up into the air where it explodes with the target still inside. Its finishing attack varies depending on which of the three weapons is placed in front.īy placing the Sonic Fin in the Back, the Lion Hammer in the middle and the Hawk Blaster in front, the finisher is a fireball of energy which bursts upon contact with its target. The Storm Striker is a blaster cannon formed by combining the Hawk Blaster, Sonic Fin & Lion Hammer. See also: Triple Connection Triple Gadget 8.4 Individual Weapons and Team Blasters.1.3 Samurai Amulet/Samurai Cyclone Morpher.You have been warned.įade is the tendency for all discs to hook against the spin as the disc slows down. When you throw your first S-shaped throw, you WILL be hooked on disc golf. If this is happening to you, try to find a disc with more understable (more negative) turn number. This is typically because they are not putting enough spin or speed on their throws. Note to Beginnersīeginners and those with slower arm speeds may notice that none of their discs "turn". A right-handed-back-hand (RHBH) or left-handed-fore-hand (LHFH) will turn right, while a RHFH and LHBH throws will turn left. And overstable are the most positive.Īt the negative end of the scale, the disc will tend to "turn" with the spin in the early flight. Think of understable discs as the most negative. Sometimes you will hear the terms "overstable" or "understable" regarding a disc. The numbers range from -5 to 1 (yes, that's "negative five".) If you see professionals on the YouTubes throw long booming drives with a beautiful S-shaped flight, you have already noticed the "turn" of a disc. Is it easier to hit a dart board with a dart, or a paper airplane? Turn There is a place for lower glide discs in the short game. Typically, a beginner is going to get better distance with higher glide numbers. Why would we want a disc with less glide? Good question, lower glide discs are more likely to stay on target when the wind starts blowing. You could imagine a brick is going to have a glide of '0'. The glide number gives you an idea of how likely your disc is to remain aloft. But, we recommend starting off with discs in the bottom half for your first discs. As you gain experience and arm speed, the spectrum of speed numbers available to you will open up. Sure, we all want to throw 14 speed discs. Stick with the lower speeds as you are starting out.
DISK SENSEI LION DRIVERS
They roughly correlate to the disc types (Putters 1-4, Midrange 5-6, Control/Fairway Drivers 7-8, and Distance Drivers 9-14). Typically, these numbers range from 1 to 14. While you CAN play catch with a slower putter, you would not want to try and catch a high speed driver! A fast disc can cut through the wind with the greatest of ease. Faster discs are more aerodynamic and have sharper edges that are perfect for embedding your disc in the trunk of a rotting tree.

They are more affected by the wind, and often find themselves blown off course. Slower discs typically have a more blunt edge, and a thinner rim. Speed is the rate at which a disc can travel.

Lighter discs can significantly change the results of your throws, as can the type of plastic. Based on the mold only, not the plastic or weight.Your results may vary, especially as the numbers reach the extremes. The numbers will give you a general idea of what to expect, but not an exact flight profile. Different from one manufacturer to the next.They are more of a hint to what you can expect. Let's have a look at the individual numbers and explain what they mean.
